Chelsea Mamanaju (
ladderalbeatdown) wrote2013-01-13 07:41 am
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Application for
hysterickingdom
PLAYER INFORMATION
Name: Riki
Contact: sonichero91 (AIM),
rikimaru,
rikimaruhitori
Existing Characters: lololololol
CHARACTER INFORMATION
Name: Chelsea Mamanaju
Species/Job/Class/Title: Fairy Lord
Age: Chelsea's age is never given in the game, but given that her father lived long enough to have 618 children (and assuming fairy pregnancy cycles are as long as humans'), Chelsea could easily be several hundred years old.
Series: Bunny Must Die: Chelsea and the 7 Devils
Canon Point: Post-Chelsea's story, AKA the true ending
History: The game’s story is split into two with two protagonists to cover it all: Bunny the Honeywhite and Chelsea Mamanaju. Bunny’s story comes first and if the player fulfills the conditions, Chelsea’s comes afterwards. Each of their stories has an introduction before jumping right into the gameplay, so I’ll go over them in order:
Episode 1: Bunny Must Die
1999X. Cat weapons, using Thermomewclear power, have triggered the Feline World War, enveloping the world in Feline Flames. The remaining populace were plunged into a cruel world where only the strong survived... No, on the contrary, they actually achieved harmonious use of thermomewclear energy and lived their days in peace.
All's well that ends well.
Three days later... The Mighty Thermomewclear Power Plant exploded. At the time, Bunny just happened to be nearby. She was not badly injured, but the exploding Cat Curse caused her to grow cat ears! Bunny was turned into a half-rabbit, half-cat, something-or-other!
"Oh woe! Oh my! How terrible this all is!"
Bunny then followed the Portly Divine Messenger who suddenly appeared to her. They soon arrived at the Devils' Labyrinth where she could break the curse. However! As soon as they arrived, they were attacked by a raging bull. The Portly Divine Messenger fought back with everything he had, but it proved futile. He was pierced twenty-four times by those incredibly sharp horns, dying on the spot! The Portly Divine Messenger was absolutely beyond dead!! The raging bull then up and left, but Bunny had no idea how to escape the place.
And just like that, Bunny’s story begins. She explores the labyrinth Metroidvania style, gets a few powerups along the way, goes about beating up the seven devils (or at least the five she encounters) which consist of a confident first boss who’ll go apeshit if you sequence break and save her as anything but the first boss, a tank that screams at you, a giant cat, a poor Dracula knockoff who speaks in Zero Wing quotes and can instantly kill you by flashing you (I’m not making this up) and a moe pumpkin head maid girl who’s too shy to speak. Bunny only got a decent conversation out of the first boss; the others she couldn’t manage anything. As such, she kicked all of their asses.
So after navigating through that deathtrap and finding the final room, Bunny encounters Chelsea, who also came to the Devils’ Labyrinth to defeat the devils. However, Bunny got to most of them first and she insisted that Bunny surrender the power she gained from beating them. However, she worded it in such a way that Bunny didn’t understand and rather than clarify things, Chelsea lost her patience, accused Bunny of stealing her role as protagonist and engaged her in battle. And promptly got her ass kicked because she wasn’t the protagonist in this timeline. Sucks to be her.
With that out of the way, Bunny proceeded onwards to find that the Portly Divine Messenger was in fact, very much alive! At Bunny’s confusion, he explained that he manipulated her into coming to the Labyrinth to gain the devils’ power so he could possess her and free himself from his seal. As it turns out, the messenger was the game’s big bad: The Ancient God of Calamity, Dechronus. He wanted to steal all of the time in the world for himself and ruin everything thereafter. And he tries to possess Bunny, too. Chelsea recovers just in time to witness this and learn of Dechronus’ plan, only to then witness Bunny using her time manipulation powers to their fullest: creating an alternate timeline of entering the labyrinth with memories of this timeline. With these memories intact, Chelsea took her place as the proper protagonist and raced to beat the seven devils to death.
Episode 2: Chelsea and the 7 Devils
Long, long ago... An age when the flow of time was still nicely regulated. Time was managed by the paws of the rabbits. The rabbits took their duties very seriously, allowing people to live quiet and happy lives.
However, one day, a bad rabbit got some uppity ideas and decided to steal peoples' time, using it all for himself. That bad little bunny took the name Devil Dechronus and started to use time however he pleased. The world was thrown into chaos with lost and fractured time!
Originally, the Fairy Lord stubbornly pretended that it was none of his business. However, after awhile, the world was in such a mess that he simply had to intervene. He quickly put the upstart bunny back in his place and sealed him away deep underground, restoring peace. The rabbits were then freed from their role in the management of time and were scattered out into the world.
Many years passed, and the Fairy Lord, finally getting too old to hold such a position of power, decided to retire. The position of Lord of the Fairies was to be filled by his 618th daughter, Chelsea. Our story begins again from when she arrives at the cave in order to take on the responsibilities of rulership.
Chelsea went through a very similar adventure to Bunny’s, except her storyline is more serious and as such, she was actually able to converse with the various devils when Bunny couldn’t. Of course, exploration paths and techniques differed, especially with Chelsea blowing up locked doors instead of solving puzzles to clear them. Who has the time for that crap, anyway? Also she ends up battling all seven devils instead of just the five Bunny was stuck with and as such, gaining all of their power.
Once Chelsea reached the final boss area, she had to do battle with a possessed Bunny. Even in this timeline, Dechronus got a hold of her, though he couldn’t break free since Chelsea stole all the devils’ powers. As such, Chelsea and Bunny did battle again, but the fairy princess was the victor this time. Even though Bunny didn’t have any devil powers, she was a damn hard boss anyway since she’s very agile and ran circles around Chelsea with ease.
But thankfully, beating Bunny meant freeing her from Dechronus’ control, forcing him to return to his own body to battle Chelsea. His first form was a joke and Chelsea easily beat him down. However, his second form was one of those fights you can’t possibly win, so he nearly killed Chelsea in this fight. In a surprise turnaround, Bunny enters the fray, fully healed thanks to an elderly man assumed to be Chelsea’s father. Since Bunny was super powered, it transformed into a fight you can’t possibly lose (the girl auto parried every attack that came her way). After Bunny beat him into the ground, she and Chelsea reinforced his seal so he could never break free from his prison again.
Here, Bunny finally explained that she entered the labyrinth to break her cat curse and was thoroughly upset that none of these events lifted it. Although she made no guarantees, Chelsea was confident that someone in her village would be able to lift the curse and thus, lead Bunny out of the labyrinth and straight there.
The only guarantee she did make, however, was that she would serve Bunny the best cup of tea she ever tasted.
Abilities For starters, she’s a fairy. None of that Tinkerbell nonsense; in this game, fairies are badass. They’re roughly the same size as humans, but have pointy ears and unnatural hair color (for Chelsea, it’s pink). Also they can live much longer lifespans (the fairy lord lived long enough to have at least 618 children; assuming their pregnancy cycles are the same as humans, that’s over 450 years of having children assuming they were back to back). Also as a fairy, Chelsea is very, very lightweight. Accurate numbers are never given, but she’s so light she can’t activate pressure plates or weight switches by stepping on them. It just won’t work, so her alternative is to blow them up the locked pathways. WHICH LEADS US TO HER POWERS:
Magic shots: Her basic energy blasts and main means of attack. She can either shoot five of them in a spread or three of them in the same direction (in front of her). Simple enough. She can fire these in danmaku/bullet hell style patterns, if she wants. Otherwise, it’s just basic stuff.
Explosion: A short range spell used in midair. Chelsea conjures up a miniature explosion that hits hard and can push her back a little bit. Great for hit and run tactics.
Flight/floating: Exactly what it sounds like. She can use her magic to fly, but more frequently uses it for floating and slowly descending back to the ground. Chelsea can run and flip through dungeons and places if she wants!
Magic Ladder: A very important exploration tool and a powerful joke attack. Chelsea can summon a ladder anytime, provided the ground is stable enough for one. Its initial summoning actually does quite a lot of damage, so in the right circumstances, it makes for a wonderful weapon. It’s ironically one of her strongest spells.
Grenades: Chelsea’s favorite exploration spell. She throws a grenade forward and it detonates upon contact. The blast is powerful enough to take down bronze/locked gates in the game, so there are very few doors it can’t blow up! It can be used offensively as well.
Space Pinwheel: It works exactly like the space jump boots in Metroid. Chelsea can jump multiple times in midair, provided she has enough mana for the extra jumps.
Wrath of God: Going back to Metroid, this spell acts similar to power bombs, AKA NUKE THE ENTIRE DAMN SCREEN. It costs a big chunk of mana, but can clear an entire area with ease.
Vermillion Lord: This spell gives Chelsea very limited time manipulation powers. Upon activation, time will stop. However, moving will cause time to act normally. This is really for times when Chelsea wants to give herself time to think about things since she really can’t do anything else. It’s also possible to rewind time with it, but for the sake of gameplay fairness, she won’t be able to do that.
She also has a few enchanted items she loves to keep around:
Safety Boots: Their main appeal is the immunity to spikes they give the wearer. Otherwise it means jump attacks doing more damage.
Eye of Truth: It works like the detect hidden traps/doors/walls/what have you in D&D. With it, Chelsea will be able to find hidden areas and things.
Body of Willpower: A diamond-like object that increases her defense. She can also dash very quickly with it equipped.
As shown in her boss fight, Chelsea has quite a few combat abilities she can’t use when playable. There’s no story reason behind it; just to keep her from being overpowered. It sucks, but for the sake of showing she has these abilities she can use:
Undine Stream: A powerful energy beam attack that can change direction if need be. Think of it as a Kamehameha.
Spriggan's Hammer: Chelsea can drop giant golden pillars like Dio Brando drops steamrollers. Given her awareness of the 4th wall, it wouldn’t be surprising if this move was based on that.
Sherwood Sniper: Through deep concentration of her magic shots, she can fire them like sniper rifle bullets with the same level of lethality. Since it’s a reference to the manga Golgo 13, it can be assumed Chelsea knows this through 4th wall awareness. At most, she can conjure up two sniper scopes at a time to take down enemies from even great distances.
Avalon's Order: A spell taken from ancient times. With it, Chelsea summons several blades to orbit around her as she flies through the air, protecting her. Eleven swords are also summoned and planted into the ground. Attacking her directly is difficult (and impossible in-game, but that’s toned down for fairness), so the most effective way to cancel this spell is to drive the swords into the ground completely, each one damaging Chelsea as it does.
Personality:It would be easy to say Chelsea is the antithesis of Bunny. Makes sense, doesn’t it? Two characters who embark on the same quest (sort of) and end up battling the same bad guy.
It’d pretty much be the wrong way to describe her. Entirely.
No, Chelsea and Bunny are two very different girls put into the same situation. Although Bunny is quicker to anger, Chelsea has significantly less patience; if someone doesn’t directly understand what she’s saying, then she’s bound to lose her patience. It’s not to say she’ll get angry after that, but it’s a possible outcome of having to repeat or explain herself. As such, she generally doesn’t like wasting time on trivial things like that. Typical conversation? Sure, as long as it’s going somewhere and has an even rhythm to it. Navigating through puzzles just to open up one door? Not a chance. Chelsea would (and has) much prefer just blowing up the door and keeping it moving. Typically, she likes to be productive as much as possible. That’s why things like stopping to solve puzzles just to move on isn't preferred; as long as the same ends are met, right?
That’s not to say she’s completely reckless, however; despite the impatience, Chelsea is an intelligent and polite young lady. She spent much of her life preparing to be the next fairy lord, after all; childish impulses are set aside for the sake of her people and all that. Or whenever the situation calls for it, really. Either way, she takes the time to have a casual conversation with at least a few of the devils before promptly beating them to death. And delving into sarcasm, too. She does that. Best example is when she speaks with the first devil and threatens her to "taste the power of the next fairy lord." When asked what it tastes like, Chelsea responded with Thousand Island or Caesar dressing.
It’s possible that her sarcasm comes from her awareness of the fourth wall. At several points in the game (mostly during the first Bunny vs. Chelsea fight), Chelsea takes several stabs at it, most noticeably during the dialogue when she introduces herself as the main character of the game. During the aforementioned fight, one of her attacks is a reference to the manga Golgo 13, so it’s very possible that she takes the time for things like manga or video games from the real world. As mentioned in her abilities section, some of her other attacks may be references to other canons (specifically Dragon Ball and Jojo’s Bizarre Adventure), but if they are, they’re much more subtle about it. It’s pretty meta like that.
This may not be a trait specific to her, however; it’s implied that other fairies (or at the very least, Chelsea’s father), have fourth wall awareness as well. During the final battle when Chelsea is brought down to near death, Bunny joins the battle fully healed because of an “old fairy guy” who told Bunny it was against the rules for him to act directly.
Though it doesn’t happen too often, Chelsea can sometimes act like a brat when things don’t go as she plans. Again, this goes back to the first Bunny vs. Chelsea battle, when Chelsea’s defeat only causes the fairy to whine about how she should’ve won and how much it sucks since she lost. Again, it’s pretty meta like that. As mentioned earlier, however, she can (and usually does) set aside childish impulses when the need arises. Hell, she even has a code of honor; after the final battle with Dechronus, Chelsea offers to look into the curse afflicting Bunny making no guarantees, but remaining certain that something can be done. And she even offers Bunny some of the best tea she’s ever tasted, so yay no bad blood between the two protagonists.
So at the end of the day, Chelsea is an aspiring leader type who’s still a few notches short of being a true leader. She’s proactive and supportive of others, but easily annoyed if something doesn’t go quite right, meaning she’ll either resort to brutish tactics or complain if she can’t do anything to fix it, but at least Chelsea won’t hesitate to accept help from others. She has fourth wall awareness and is damn proud of it, but usually doesn’t let it get to her head (as in no, she won’t fourth wall anyone) and even though she prefers to believe in the kind of stories where everything goes right for the good guys, she knows when to cut the BS and keep things at an acceptably serious level. You know, as long as it doesn’t get to the point where she needs to blow it up.
Sample: Chelsea Mamanaju, a skilled magic user and the new Fairy Lord, finds herself in a rather undignified argument with the Dimensional Guide.
"What do you mean 'you can't send me back?!' I know you can; your title indicates that much! And don't you dare tell me it's because you don't want to sequence break through the game!"
"I'm sorry, but without knowing the exact coordinates of your home, there's no telling where the portals will send you."
"Look, I have a lot of important Fairy Lord stuff to do back home, like make important political decisions and catch up on my manga, so cut the nonsense and get on with it!"
"I just told you that I don't know the coordinates, so--"
"So brute force it! 000-0000-000001, 000-0000-000002..."
"The answer is no. You'll just have to progress through the story like everyone else. And don't think beating me up will mean you get to go home sooner; my hospital visit will delay the game's opening and I'll force the bill on you."
The frown on Chelsea's face hardened. "Th-that's not fair!"
"Strategy RPGs don't lend themselves well to speed running, missy, and beating up NPCs won't make it any faster."
The fairy grunted in annoyance, pouting as she does. "This sucks. I'm going to the library." Unfortunately for Chelsea, her tactics of busting through failed her. Very upsetting, but considering she's not the main character of this universe, there's of course going to be problems with getting what she wants. Would becoming this world's main character change that...?
Nah, she's busy enough being the main character of her own world; another one would just be too stressful. After stomping away from the Dimensional Gate with an annoyed grunt, Chelsea heads for the library to cool down with one of her more peaceful and non-violent hobbies: reading.
Anything Else?

I talk to cats.
Name: Riki
Contact: sonichero91 (AIM),
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Existing Characters: lololololol
CHARACTER INFORMATION
Name: Chelsea Mamanaju
Species/Job/Class/Title: Fairy Lord
Age: Chelsea's age is never given in the game, but given that her father lived long enough to have 618 children (and assuming fairy pregnancy cycles are as long as humans'), Chelsea could easily be several hundred years old.
Series: Bunny Must Die: Chelsea and the 7 Devils
Canon Point: Post-Chelsea's story, AKA the true ending
History: The game’s story is split into two with two protagonists to cover it all: Bunny the Honeywhite and Chelsea Mamanaju. Bunny’s story comes first and if the player fulfills the conditions, Chelsea’s comes afterwards. Each of their stories has an introduction before jumping right into the gameplay, so I’ll go over them in order:
Episode 1: Bunny Must Die
1999X. Cat weapons, using Thermomewclear power, have triggered the Feline World War, enveloping the world in Feline Flames. The remaining populace were plunged into a cruel world where only the strong survived... No, on the contrary, they actually achieved harmonious use of thermomewclear energy and lived their days in peace.
All's well that ends well.
Three days later... The Mighty Thermomewclear Power Plant exploded. At the time, Bunny just happened to be nearby. She was not badly injured, but the exploding Cat Curse caused her to grow cat ears! Bunny was turned into a half-rabbit, half-cat, something-or-other!
"Oh woe! Oh my! How terrible this all is!"
Bunny then followed the Portly Divine Messenger who suddenly appeared to her. They soon arrived at the Devils' Labyrinth where she could break the curse. However! As soon as they arrived, they were attacked by a raging bull. The Portly Divine Messenger fought back with everything he had, but it proved futile. He was pierced twenty-four times by those incredibly sharp horns, dying on the spot! The Portly Divine Messenger was absolutely beyond dead!! The raging bull then up and left, but Bunny had no idea how to escape the place.
And just like that, Bunny’s story begins. She explores the labyrinth Metroidvania style, gets a few powerups along the way, goes about beating up the seven devils (or at least the five she encounters) which consist of a confident first boss who’ll go apeshit if you sequence break and save her as anything but the first boss, a tank that screams at you, a giant cat, a poor Dracula knockoff who speaks in Zero Wing quotes and can instantly kill you by flashing you (I’m not making this up) and a moe pumpkin head maid girl who’s too shy to speak. Bunny only got a decent conversation out of the first boss; the others she couldn’t manage anything. As such, she kicked all of their asses.
So after navigating through that deathtrap and finding the final room, Bunny encounters Chelsea, who also came to the Devils’ Labyrinth to defeat the devils. However, Bunny got to most of them first and she insisted that Bunny surrender the power she gained from beating them. However, she worded it in such a way that Bunny didn’t understand and rather than clarify things, Chelsea lost her patience, accused Bunny of stealing her role as protagonist and engaged her in battle. And promptly got her ass kicked because she wasn’t the protagonist in this timeline. Sucks to be her.
With that out of the way, Bunny proceeded onwards to find that the Portly Divine Messenger was in fact, very much alive! At Bunny’s confusion, he explained that he manipulated her into coming to the Labyrinth to gain the devils’ power so he could possess her and free himself from his seal. As it turns out, the messenger was the game’s big bad: The Ancient God of Calamity, Dechronus. He wanted to steal all of the time in the world for himself and ruin everything thereafter. And he tries to possess Bunny, too. Chelsea recovers just in time to witness this and learn of Dechronus’ plan, only to then witness Bunny using her time manipulation powers to their fullest: creating an alternate timeline of entering the labyrinth with memories of this timeline. With these memories intact, Chelsea took her place as the proper protagonist and raced to beat the seven devils to death.
Episode 2: Chelsea and the 7 Devils
Long, long ago... An age when the flow of time was still nicely regulated. Time was managed by the paws of the rabbits. The rabbits took their duties very seriously, allowing people to live quiet and happy lives.
However, one day, a bad rabbit got some uppity ideas and decided to steal peoples' time, using it all for himself. That bad little bunny took the name Devil Dechronus and started to use time however he pleased. The world was thrown into chaos with lost and fractured time!
Originally, the Fairy Lord stubbornly pretended that it was none of his business. However, after awhile, the world was in such a mess that he simply had to intervene. He quickly put the upstart bunny back in his place and sealed him away deep underground, restoring peace. The rabbits were then freed from their role in the management of time and were scattered out into the world.
Many years passed, and the Fairy Lord, finally getting too old to hold such a position of power, decided to retire. The position of Lord of the Fairies was to be filled by his 618th daughter, Chelsea. Our story begins again from when she arrives at the cave in order to take on the responsibilities of rulership.
Chelsea went through a very similar adventure to Bunny’s, except her storyline is more serious and as such, she was actually able to converse with the various devils when Bunny couldn’t. Of course, exploration paths and techniques differed, especially with Chelsea blowing up locked doors instead of solving puzzles to clear them. Who has the time for that crap, anyway? Also she ends up battling all seven devils instead of just the five Bunny was stuck with and as such, gaining all of their power.
Once Chelsea reached the final boss area, she had to do battle with a possessed Bunny. Even in this timeline, Dechronus got a hold of her, though he couldn’t break free since Chelsea stole all the devils’ powers. As such, Chelsea and Bunny did battle again, but the fairy princess was the victor this time. Even though Bunny didn’t have any devil powers, she was a damn hard boss anyway since she’s very agile and ran circles around Chelsea with ease.
But thankfully, beating Bunny meant freeing her from Dechronus’ control, forcing him to return to his own body to battle Chelsea. His first form was a joke and Chelsea easily beat him down. However, his second form was one of those fights you can’t possibly win, so he nearly killed Chelsea in this fight. In a surprise turnaround, Bunny enters the fray, fully healed thanks to an elderly man assumed to be Chelsea’s father. Since Bunny was super powered, it transformed into a fight you can’t possibly lose (the girl auto parried every attack that came her way). After Bunny beat him into the ground, she and Chelsea reinforced his seal so he could never break free from his prison again.
Here, Bunny finally explained that she entered the labyrinth to break her cat curse and was thoroughly upset that none of these events lifted it. Although she made no guarantees, Chelsea was confident that someone in her village would be able to lift the curse and thus, lead Bunny out of the labyrinth and straight there.
The only guarantee she did make, however, was that she would serve Bunny the best cup of tea she ever tasted.
Abilities For starters, she’s a fairy. None of that Tinkerbell nonsense; in this game, fairies are badass. They’re roughly the same size as humans, but have pointy ears and unnatural hair color (for Chelsea, it’s pink). Also they can live much longer lifespans (the fairy lord lived long enough to have at least 618 children; assuming their pregnancy cycles are the same as humans, that’s over 450 years of having children assuming they were back to back). Also as a fairy, Chelsea is very, very lightweight. Accurate numbers are never given, but she’s so light she can’t activate pressure plates or weight switches by stepping on them. It just won’t work, so her alternative is to blow them up the locked pathways. WHICH LEADS US TO HER POWERS:
Magic shots: Her basic energy blasts and main means of attack. She can either shoot five of them in a spread or three of them in the same direction (in front of her). Simple enough. She can fire these in danmaku/bullet hell style patterns, if she wants. Otherwise, it’s just basic stuff.
Explosion: A short range spell used in midair. Chelsea conjures up a miniature explosion that hits hard and can push her back a little bit. Great for hit and run tactics.
Flight/floating: Exactly what it sounds like. She can use her magic to fly, but more frequently uses it for floating and slowly descending back to the ground. Chelsea can run and flip through dungeons and places if she wants!
Magic Ladder: A very important exploration tool and a powerful joke attack. Chelsea can summon a ladder anytime, provided the ground is stable enough for one. Its initial summoning actually does quite a lot of damage, so in the right circumstances, it makes for a wonderful weapon. It’s ironically one of her strongest spells.
Grenades: Chelsea’s favorite exploration spell. She throws a grenade forward and it detonates upon contact. The blast is powerful enough to take down bronze/locked gates in the game, so there are very few doors it can’t blow up! It can be used offensively as well.
Space Pinwheel: It works exactly like the space jump boots in Metroid. Chelsea can jump multiple times in midair, provided she has enough mana for the extra jumps.
Wrath of God: Going back to Metroid, this spell acts similar to power bombs, AKA NUKE THE ENTIRE DAMN SCREEN. It costs a big chunk of mana, but can clear an entire area with ease.
Vermillion Lord: This spell gives Chelsea very limited time manipulation powers. Upon activation, time will stop. However, moving will cause time to act normally. This is really for times when Chelsea wants to give herself time to think about things since she really can’t do anything else. It’s also possible to rewind time with it, but for the sake of gameplay fairness, she won’t be able to do that.
She also has a few enchanted items she loves to keep around:
Safety Boots: Their main appeal is the immunity to spikes they give the wearer. Otherwise it means jump attacks doing more damage.
Eye of Truth: It works like the detect hidden traps/doors/walls/what have you in D&D. With it, Chelsea will be able to find hidden areas and things.
Body of Willpower: A diamond-like object that increases her defense. She can also dash very quickly with it equipped.
As shown in her boss fight, Chelsea has quite a few combat abilities she can’t use when playable. There’s no story reason behind it; just to keep her from being overpowered. It sucks, but for the sake of showing she has these abilities she can use:
Undine Stream: A powerful energy beam attack that can change direction if need be. Think of it as a Kamehameha.
Spriggan's Hammer: Chelsea can drop giant golden pillars like Dio Brando drops steamrollers. Given her awareness of the 4th wall, it wouldn’t be surprising if this move was based on that.
Sherwood Sniper: Through deep concentration of her magic shots, she can fire them like sniper rifle bullets with the same level of lethality. Since it’s a reference to the manga Golgo 13, it can be assumed Chelsea knows this through 4th wall awareness. At most, she can conjure up two sniper scopes at a time to take down enemies from even great distances.
Avalon's Order: A spell taken from ancient times. With it, Chelsea summons several blades to orbit around her as she flies through the air, protecting her. Eleven swords are also summoned and planted into the ground. Attacking her directly is difficult (and impossible in-game, but that’s toned down for fairness), so the most effective way to cancel this spell is to drive the swords into the ground completely, each one damaging Chelsea as it does.
Personality:It would be easy to say Chelsea is the antithesis of Bunny. Makes sense, doesn’t it? Two characters who embark on the same quest (sort of) and end up battling the same bad guy.
It’d pretty much be the wrong way to describe her. Entirely.
No, Chelsea and Bunny are two very different girls put into the same situation. Although Bunny is quicker to anger, Chelsea has significantly less patience; if someone doesn’t directly understand what she’s saying, then she’s bound to lose her patience. It’s not to say she’ll get angry after that, but it’s a possible outcome of having to repeat or explain herself. As such, she generally doesn’t like wasting time on trivial things like that. Typical conversation? Sure, as long as it’s going somewhere and has an even rhythm to it. Navigating through puzzles just to open up one door? Not a chance. Chelsea would (and has) much prefer just blowing up the door and keeping it moving. Typically, she likes to be productive as much as possible. That’s why things like stopping to solve puzzles just to move on isn't preferred; as long as the same ends are met, right?
That’s not to say she’s completely reckless, however; despite the impatience, Chelsea is an intelligent and polite young lady. She spent much of her life preparing to be the next fairy lord, after all; childish impulses are set aside for the sake of her people and all that. Or whenever the situation calls for it, really. Either way, she takes the time to have a casual conversation with at least a few of the devils before promptly beating them to death. And delving into sarcasm, too. She does that. Best example is when she speaks with the first devil and threatens her to "taste the power of the next fairy lord." When asked what it tastes like, Chelsea responded with Thousand Island or Caesar dressing.
It’s possible that her sarcasm comes from her awareness of the fourth wall. At several points in the game (mostly during the first Bunny vs. Chelsea fight), Chelsea takes several stabs at it, most noticeably during the dialogue when she introduces herself as the main character of the game. During the aforementioned fight, one of her attacks is a reference to the manga Golgo 13, so it’s very possible that she takes the time for things like manga or video games from the real world. As mentioned in her abilities section, some of her other attacks may be references to other canons (specifically Dragon Ball and Jojo’s Bizarre Adventure), but if they are, they’re much more subtle about it. It’s pretty meta like that.
This may not be a trait specific to her, however; it’s implied that other fairies (or at the very least, Chelsea’s father), have fourth wall awareness as well. During the final battle when Chelsea is brought down to near death, Bunny joins the battle fully healed because of an “old fairy guy” who told Bunny it was against the rules for him to act directly.
Though it doesn’t happen too often, Chelsea can sometimes act like a brat when things don’t go as she plans. Again, this goes back to the first Bunny vs. Chelsea battle, when Chelsea’s defeat only causes the fairy to whine about how she should’ve won and how much it sucks since she lost. Again, it’s pretty meta like that. As mentioned earlier, however, she can (and usually does) set aside childish impulses when the need arises. Hell, she even has a code of honor; after the final battle with Dechronus, Chelsea offers to look into the curse afflicting Bunny making no guarantees, but remaining certain that something can be done. And she even offers Bunny some of the best tea she’s ever tasted, so yay no bad blood between the two protagonists.
So at the end of the day, Chelsea is an aspiring leader type who’s still a few notches short of being a true leader. She’s proactive and supportive of others, but easily annoyed if something doesn’t go quite right, meaning she’ll either resort to brutish tactics or complain if she can’t do anything to fix it, but at least Chelsea won’t hesitate to accept help from others. She has fourth wall awareness and is damn proud of it, but usually doesn’t let it get to her head (as in no, she won’t fourth wall anyone) and even though she prefers to believe in the kind of stories where everything goes right for the good guys, she knows when to cut the BS and keep things at an acceptably serious level. You know, as long as it doesn’t get to the point where she needs to blow it up.
Sample: Chelsea Mamanaju, a skilled magic user and the new Fairy Lord, finds herself in a rather undignified argument with the Dimensional Guide.
"What do you mean 'you can't send me back?!' I know you can; your title indicates that much! And don't you dare tell me it's because you don't want to sequence break through the game!"
"I'm sorry, but without knowing the exact coordinates of your home, there's no telling where the portals will send you."
"Look, I have a lot of important Fairy Lord stuff to do back home, like make important political decisions and catch up on my manga, so cut the nonsense and get on with it!"
"I just told you that I don't know the coordinates, so--"
"So brute force it! 000-0000-000001, 000-0000-000002..."
"The answer is no. You'll just have to progress through the story like everyone else. And don't think beating me up will mean you get to go home sooner; my hospital visit will delay the game's opening and I'll force the bill on you."
The frown on Chelsea's face hardened. "Th-that's not fair!"
"Strategy RPGs don't lend themselves well to speed running, missy, and beating up NPCs won't make it any faster."
The fairy grunted in annoyance, pouting as she does. "This sucks. I'm going to the library." Unfortunately for Chelsea, her tactics of busting through failed her. Very upsetting, but considering she's not the main character of this universe, there's of course going to be problems with getting what she wants. Would becoming this world's main character change that...?
Nah, she's busy enough being the main character of her own world; another one would just be too stressful. After stomping away from the Dimensional Gate with an annoyed grunt, Chelsea heads for the library to cool down with one of her more peaceful and non-violent hobbies: reading.
Anything Else?

I talk to cats.